![]() ![]() ![]() Hocus is moving horizontally at a speed of 8px per frame and a vertical fall speed of 16px per frame (with a maximum of 32px per frame). ![]() Furthermore, they can stack (so you can have even 9 in your inventory, even if only 3 appear on-screen) and their only downside is that they act like regular shots when it comes to destroying blocks, so one shot = one block removed. These babies can rip through enemies (insta-kill) without disappearing (they do disappear once they're off-screen), so you can kill many enemies in one shot with those. Fireball Laser shots (the grey potion), which gives you 3 laser shots. Rapid fire (the white potion) which gives you up to 9 shots on the screen at the same time. Increased firepower (the immobile lightning bolt found in most levels) which increases the amount of shots you can have on the screen at the same time. The game offers 3 powerups, and these are: Due to the invincibility period, this run takes damage to save time because you can run through enemy packs while only getting damaged once. Lava and fire give a much shorter invincibility period. This period is the same whenever you get hit by enemies or spikes (metal or ice). Normally after getting hit, you get a temporary invincibility period. Because of this, it means there is a lot more into damage abusing and there is a requirement to kill more enemies and manage your health with the available health potions (the green potions), which restore 10% of your health. ![]() For example, blue dragons take 2 shots to kill on easy, 4 on moderate and 6 on hard. The game's hardest difficulty, compared to others, means that Hocus takes more damage per hit (16% damage, vs 4% damage on easy and 12% on moderate) and enemies take 4 more shots to kill than on easy. Other objectives are listed above and explained below. The run has no deaths and I aim for fastest time. ![]()
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December 2022
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